You'll also have to drive to different parts shops to customize your ride-in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. The biggest change made by this year's game is that the action now takes place in one large city. Dopey story short, you're sent off to a new town after getting ambushed by a rival racing crew, and you'll have to start from scratch with one car and a handful of races to get you going.
The effect is similar to what the Max Payne series does with its noninteractive sequences, though that game pulls it off much better than Need for Speed Underground 2 does. Need for Speed Underground 2 tries to inject a story into your career mode using static-image cutscenes that pop up before some races. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show.